I loved this game’s predecessor — Kingmaker — so much that I wrote a productivity article about it. But this was an unknown quantity to me.
On the one hand, will this make me a leader again? I guessed it would because it promised me to lead an army, but I didn’t know if I would have the same level of city-building or micromanagement.
Just for context, I love it when RPGs add a level of city-building into the game. It shouldn’t take over the story, but it is a great addition. I even wrote in the past about five games (Kingmaker included) that did that perfectly and why it’s awesome.
The game delivered on many things I look for in RPGs.
So, without further ado, let’s dive in!
There’s no better way to begin a story than with conflict. And the writers at Owlcat knew what they were doing when they destroyed the world as we know it in the first 10 minutes of the game.
An incredible cinematic, a jarring beginning, and a display of the character’s weakness in the face of the enemy are all things you want to show the player in the beginning so that it feels satisfactory when they achieve wins later on.
For example, the game’s first scene is you arriving wounded at the festival square. A Silver Dragon in human disguise called Terendelev is healing your wounds with a Greater Restoration spell. Five minutes later, she gets her head chopped off by a demon.
This scene all happens in the first ten minutes of the game, which is why I’m perfectly OK with telling you about it.
I can listen to the music in this game for HOURS!
Especially the music that plays in mystery or quest moments.
Music is an integral part of any content it is added to, and video games are no different.