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Pathfinder: Wrath of The Righteous Review
I logged more than 60 hours playing this new installment of the pathfinder series. Let’s talk about the things I liked and the things that I didn’t.
I loved this game’s predecessor — Kingmaker — so much that I wrote a productivity article about it. But this was an unknown quantity to me.
On the one hand, will this make me a leader again? I guessed it would because it promised me to lead an army, but I didn’t know if I would have the same level of city-building or micromanagement.
Just for context, I love it when RPGs add a level of city-building into the game. It shouldn’t take over the story, but it is a great addition. I even wrote in the past about five games (Kingmaker included) that did that perfectly and why it’s awesome.
The game delivered on many things I look for in RPGs.
So, without further ado, let’s dive in!
Captivating Beginning
There’s no better way to begin a story than with conflict. And the writers at Owlcat knew what they were doing when they destroyed the world as we know it in the first 10 minutes of the game.